I built a simple drone in Blender (2.83) with a body and two wings. The rig is made out of two armatures, one for each wing, both are parented to the polgyon body. There are 3 animations in the file.The drone should go up and stay in the air, while the wings should loop rotate in different directions.
After importing the rig in Babylon JS the animations work fine: the body goes up and stays in the air, while the two wings are rotating/looping proberly.
The problem: When rotating the arc camera around the model, the skinned parts (wings) disappear or get culled by the engine in certain angles/distances. In Babylon sandbox all objects stay visible, when rotating the camera around. Here is a link to both videos: [https://we.tl/t-BwCs1LsT3G]
If the take off animation doesn´t get triggered and the body stays on the ground, all objects stay visible,when the camera rotates around it, even from below.
Does anyone recognize this problem?
I would be very happy, if anyone knows a possible solution:)