Clone model with shapekeys [gltf]

Hello everyone,
This is wavy coming around once in a blue moon with these intriguing questions :smile:

Does the gltf system support cloning morphed mesh and still retain the shape keys, I understand that it’s not possible to clone skinned mesh at this time.

Here is what I have been doing:


@Deltakosh is working on a way to clone glTF loaded asset containers which will cover all the animation groups, skinning, morph targets, etc. Make sure we can clone an asset container · Issue #6358 · BabylonJS/Babylon.js · GitHub

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Will be in next nightly :smiley:
I will also post an announcement to present the feature


So excited! :smiley: