I’m new to graphic development
My project is to render LIDAR point cloud in a scene and I’m using the SolidParticleSystem to do so since I need to control the position of each point in the cloud (thus can’t use the regular particle system).
I’ve noticed after hours of searching online that SPS and other particle systems work good (60 fps) on static / animated (changing rotations - example) point cloud but not when changing the positions. I’m seeing a much degradation of performance when changing positions of particles in SPS.beforeUpdateParticles when changing positions for 30K points.
Also, I’ve been reading this post which gave me a lot to think about and try but still there were no positions changing what so ever.
Do you guys have some idea which I can research to enhance performance please?