Hey there,
Following How to use clustered lighting with PBR NME - #3 by CrashMaster
I see, Clustered Lighting support has landed in NME with this PR: Material: Add support for clustered lights to node materials by Popov72 · Pull Request #17180 · BabylonJS/Babylon.js · GitHub
So tried again my PG from last topic and I have weird visual glitches:
I am getting this error:
Uncaught (in promise) TypeError: can't access property "program", t is null
bindSamplers thinEngine.ts:3787
enableEffect thinEngine.ts:2292
apply postProcess.ts:1067
directRender postProcessManager.ts:136
s rgbdTextureTools.ts:99
executeWhenCompiled effect.ts:625
s rgbdTextureTools.ts:93
notifyObserver observable.ts:473
add observable.ts:275
addOnce observable.ts:300
s rgbdTextureTools.ts:92
s tslib.es6.mjs:147
s tslib.es6.mjs:128
a tslib.es6.mjs:118
thinEngine.ts:3787:26
WebGL warning: texImage: No texture bound to TEXTURE_2D[31].
I read the updated documentation but I don’t see what I am missing, any idea?


