Hello. I spent a week for trying to create collisions with room builder and cannot understand next:
Why the item is draggable by Y axis if dragPlaneAxis is (0,1,0) in pointerDragBehaviour. (This case only happens with room, with ground it’s working properly)
And why items has wrong collision detection with room and each other?
I don’t think ellipsoid collisions will work for you.
when moving the mesh, it will detect collision using ellipsoid and not a box.
You should try using ammo or cannon.
when using ellipsoid collision, the mesh being moved slides against the other ellipsoid. You can see that by changing the size of the ellipsoid. the higher the ellipsoid, the higher it slides up.