Hello. I spent a week for trying to create collisions with room builder and cannot understand next:
- Why the item is draggable by Y axis if dragPlaneAxis is (0,1,0) in pointerDragBehaviour. (This case only happens with room, with ground it’s working properly)
- And why items has wrong collision detection with room and each other?
This is my playground: https://playground.babylonjs.com/#4BTHHJ#6
It has the same config as i’m using in my project. Hope someone can help