Combine Ports in a Node Geometry Editor Frame

Using the Node Geometry Editor, I want to create a node that exposes Width and Height property.ports. The width port is connected to two input ports on two different blocks. As I want the values to be shared in a single port “width” port not, as separate width and diameter ports:

Babylon.js Node Geometry Editor

Any suggestions?

I can’t wait to create blender online! How cool would it be to create a shared server where everyone can log in and edit like in blender, it would probably be like Pixel Battle, but only on a 3d scale!

By the way, I tried to create something similar only in a different format.

Maybe someone will be interested → An-endless-procedurally-generated-picture.

Here we are:


Babylon.js Node Geometry Editor