Compute Shader Indirect Dispatching

Babylon.js’s compute shader API offers a “dispatch” method.

For a project that my team is working on, we would need an indirect dispatch method. That corresponds to

Would it be reasonable to add such an API?
If yes, I’d be willing to contribute an implementation.

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I personaly love it, thanks for the contribution !!! let s double check with @Evgeni_Popov :slight_smile:

Also, could be great to wait on Remove WebGPUEngine dependency on Engine by deltakosh · Pull Request #14931 · BabylonJS/Babylon.js · GitHub ?

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I’m fine with creating a new pull request after the webgputoThin changes.

Heck, I could even create a pull request to the webgputoThin branch if desired.

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Would be amazing !! it will be merged first thing next week after @Deltakosh PR :slight_smile:

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image
Nice! :muscle:

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I don’t do a lot of PRs but when I do I change half of the files :slight_smile:

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You are the Sith Lord here after all :saluting_face:

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