There’s a debate with my team on whether or not Babylon is flipping the x axis or the z axis when switching to a right handed system.
When I use scene.useRightHandedSystem in playground, it seems to flip the x axis. The sphere that was on the right hand side of the screen is now on the left.
However, I believe this is happening because the camera is always facing down the positive z due to camera.setTarget(new BABYLON.Vector3(0, 0, 1)) and the sphere’s z is positive. This creates the illusion that it was flipped across the x.
The forum mods are saying that it is “effectively reversing Z”, read here: [SOLVED]Coordinates with right hand rule
Help us end this debate. Thanks!