convertRight2Left(v){
return new BABYLON.Vector3(v.x, v.z, v.y)
}
I believe?
then a quad if you run into it I think is:
convertRight2Left(q){
return new BABYLON.Quaternion(-q.x, -q.z, -q.y, q.w)
}
I’m not 100% on that, but I think that sounds familiar from math class decades ago… o_O… But I think this is assuming z is up (Unity coordinate system)… so It might actually be wrong… Actually thinking about this a little harder, this script would need to change because we use y as up not z.
Hello. I was searching and found this old topic. The problem shown in the initial message is still happening. Check the playground above. If useRightHandedSystem is set to true, the disc seems to face away if billboardMode != 0
I kind of have to use useRightHandedSystem=true in my project but its making my billboards face away. I could set the face doublesided but I’d rather not. Any ideas?