Controlling the colour of thin instances with PBR material


I am using thin instances on a mesh with PBR material and would like to control the colour of the instances. Using the colour buffer I get something that’s more like a highlight effect. Is there any way to fully control the colour without having to go the shader way?

Minimal PG repro:


It’s the right way to do it. You have washed out colors because you set an emissive color.

Without the emissive:

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Thanks @Evgeni_Popov, I guess I’m good to revisit colour components and their impact / significance :slight_smile:.