Controlling the colour of thin instances with PBR material

Hello,

I am using thin instances on a mesh with PBR material and would like to control the colour of the instances. Using the colour buffer I get something that’s more like a highlight effect. Is there any way to fully control the colour without having to go the shader way?

Minimal PG repro: https://playground.babylonjs.com/#217750#44

Thanks!

It’s the right way to do it. You have washed out colors because you set an emissive color.

Without the emissive:
https://playground.babylonjs.com/#217750#45

1 Like

Thanks @Evgeni_Popov, I guess I’m good to revisit colour components and their impact / significance :slight_smile:.