I’m seeking help to adapt a wave effect in cloud points, originally created in THREE.js project, to BabylonJS.
I’m struggling with updating the vertex shader correctly. Here’s my BabylonJS Playground link for reference: BabylonJS Playground.
Additionally, here’s the original example’s code on CodeSandbox: Waves by Value Noise on CodeSandbox. Any suggestions or ideas to make this conversion successful would be greatly appreciated.