This is more a feature request than question, but… I seem to not find a way to delete a keyframe in the animation curve editor. Is this a known issue or am I missing something?
I feel a bit like I have to be really gentle with everything I do in the editor, or something seems to break so that I cannot fix the issue anymore. Sometimes the keyframes pop out of nowhere and since they cannot be deleted, I try to incorporate them into the timeline Or sometimes I just export the whole thing and delete them from json…
I feel like with couple of quality of life updates the editor could be really usable.
Few other issues:
I cannot “reset” a tangent after I start tinkering with it.
Sometimes I change the framerate after I’ve already done something after noticing that the area is too small/hectic for the animation => usually causes extra keyframes if I tinker with this a lot…
If someone could look into these I would be super happy I use the editor for all my game animations. This is a "self imposed restriction” so I can have performant animations and not having to tinker with skeletons
Hi @Panuchka as part of the effort to rebuild inspector in an extensible way, I have reimplemented ACE using our new shared component library
i added in ‘delete keyframe’ functionality and have addressed some minor bugs in the old implementation
please take a look at the new implementation and if you notice any other issues do let me know!
the PR just got checked in this morning so its not yet live in playground (will be tomorrow) but in meantime you can test out using this PR snapshot link