Hi all again.
It seems I can’t do anything without this forum.
https://playground.babylonjs.com/#WXTIHL#8
Instructions:
- Create a worker by clicking the button
- leftclick a worker and rightclick the ground near a tree/stone (or vice versa)
Problem: The scene crashes, when an instance is supposed to be disposed.
Further Explenation: When a worker intersects with a tree/stone, it collects ressources (100 for a tree and 50 for a stone) line165 & line 168. If its life reaches zero, it should dispose line 175 - 180 and line 187 - 192.
In my case (not this playground), it crashes, if I create a second worker and collect a tree/stone with it, without collecting with the first worker before. However, in this playground it often crashes with the first worker and the first ressource. And sometimes you can collect just fine.
I can’t figure out, what is causing this. I also tried scene.onBeforeRenderObservable instead of scene.registerBeforeRender, but the result is the same. Does it have to do with the creation of the trees/stones or the worker itself? Or is it something with the dispose function?
I’d be glad for any advice.