I tried creating instances of cloned meshes. The first clone, and its instances, disappear after a later clone is instanced.
https://playground.babylonjs.com/#QXZ4KH#2
Did more reading, found out I needed makeGeometryUnique on the cloned meshes.
https://playground.babylonjs.com/#QXZ4KH#3
Thanks guys!
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Interesting! Thx for info. Did you happen to notice IF/NOT the call to makeGeometryUnique
… made the clone become as-large-as its non-cloned ‘source’ mesh?
Did the clone get fat? Just curious. Wondering if a fattened clone is worth the cloning at all.
No change was recognized, friend :V
I think, if you’re referring to the playground, the change in size is due to the camera position