I have recently started running meshes on Quest2, both at 60 & 90 hz. When viewing meshes with a PBR material where the roughness === 0
, the experience is not good, unless the mesh is flat shaded. I have not completed building a custom environment texture for my scene, but regardless, there is a large amount of flickering.
Using the stock urban environment is really bad. Here is a PG using it.
In browser:
In Quest ( looks less foggy than video shows ):
Using Studio512 has less of the problem, but chrome looks dead. PG
In Browser:
In Quest ( looks less foggy than video shows ):
To me, it seems that the problem is due to the fact that NO ONE can keep their head perfectly still, and the device is too sensitive. The reason I say that is if you pause the video, and individual frame is ok. Anyone think it is something else?
How has anyone else has solved this before, beyond not using a noisy environment texture? I see the options as:
- bump up the roughness to hopefully get a comprise that work well.
- Switch to flat shading, where it just looks like a architectural choice. Obviously, this will only work on certain meshes, and not things like eyes.
Kind of hoping someone else has already been here.