I’d like to create a UI panel and attach it to a mesh in webxr.
I have 2 questions:
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Does anyone have pointers on how to create the material that shows the background behind it albeit blurry like the pane in the image below?
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How can you paint 2D text inside the UI panel like the image below? The input to this process will be text such as the tile, subtitle, etc.
For 1/, you can use refraction. See PBR Refraction roughness (blurriness) for eg. If you are loading from a gltf/glb file, you can use the KHR_materials_transmission extension in your material.
Regarding 2/, maybe you can use a DynamicTexture
. Eg: Writing text on top of a cylinder - #4 by Blake. Or use a texture GUI for a mesh: https://playground.babylonjs.com/#ZI9AK7#1
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