I noticed that the resulting CSG mesh does not preserve the Vertex color properties of the parent mesh. This is very important in some cases. Is there a direct way to enable this inheritance? Thx!
Not that I know of unfortunately
maybe @JohnK has more feedback on this one ?
Sorry CSG is not an area I can help with.
Thank you for the answer! I found a solution in generating the new color buffer for my task, but this is a very limited solution 
I would add this feature to wishlist, I think it’s not hard to implement by analogy with preserving the UV buffer.
Would you be willing to contribute this one ?
Ok, I’m newbie, but I’ll check this part of source code this weekend. I hope I will implement it 
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