I created a model using CSG2 and saved it in glb format using the Inspector.
When I loaded it in the Sandbox, it seems that the material was not correctly preserved.
Is this an issue with how I’m using it?
By default CSG operations combine meshes into a single mesh with a single material. To preserve both orange and white materials, you’ll need to take a different approach since CSG2 doesn’t automatically support multi-materials in the result.
The simplest way is to perform separate CSG operations for differently colored parts and combine them in the scene under a parent node.
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