I have cubemap textures that consist of 6 individual TGA or DDS files. It seems that it currently only can load cubetextures from 6 individual files if the browser supports the filetype. Is this correct?
Is there a way to work around this? Can I make a CubeTexture from 6 individual Texture objects?
Sorry, i shoulve explained the playground a bit more. The skybox should show something instead of being black. The cube in the middle just shows that the same dds texture does work in non-cubetexture context. Comment line 14 to see what it should be.
I’m kinda stuck with external assets. I’ll just use the 6 individual textures and combine them in shader. Won’t give a perfect result, but should be good enough in my case.