Hey guys (@Deltakosh and @sebavan and @PirateJC) i need some help loading CubeTexture (Both single file dds/env and six sided png images) using the BABYLON.AssetsManager.
How can i do that ???
Hey guys (@Deltakosh and @sebavan and @PirateJC) i need some help loading CubeTexture (Both single file dds/env and six sided png images) using the BABYLON.AssetsManager.
How can i do that ???
What about that:
AssetsManager | Babylon.js Documentation
Sorry @Deltakosh … forgot to delete this question, i already figured that out
let skyboxTask:BABYLON.CubeTextureAssetTask = null;
if (skyfaces === "png") {
skyboxTask = this._assetsManager.addCubeTextureTask(("SkyboxTextureTask"), skypath, extensions); // Note: IsRGBD = true
} else {
const skyTextureFile:string = (skypath + "." + skyfaces);
skyboxTask = this._assetsManager.addCubeTextureTask(("SkyboxTextureTask"), skyTextureFile, null, true); // Note: Prefiltered = true
}
Yo @Deltakosh … i got an issue with loading a dds with addCubeTextureTask… how do i specify gammaSpace = false and prefiltered = true
Hey @Deltakosh … I created PR# Prefiltered CubeTextureAssetTasks by MackeyK24 · Pull Request #9975 · BabylonJS/Babylon.js · GitHub to add prefiltered support to the CubeTextureAssetTask. please check it out
just a tiny missing info for documentation