Custom GLB Metadata Workflow from 3dsMax

Hi All,

I just wanted to share the workflow we use to embed data into meshes from 3dsmax so that exported
GLB files can hold granular levels of data from simple values, to complex JSON strings.

This metadata can be extracted at runtime and used as designed. It’s working pretty well for us so I wanted to share with this awesome project and community.



Very impressive and very well written article. Real supercharge!

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cheers @labris :+1:

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That’s really cool Pete, still rocking maxscript!

Hey @klaasnienhuis, nice to see you here! I am a little on the rusty side of maxscript these days but I just about hang in there!

Hope you are well.


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