Regarding https://www.babylonjs-playground.com/#64K1I1#2
Is it possible to target only one set of UVs with this technique?
Regarding https://www.babylonjs-playground.com/#64K1I1#2
Is it possible to target only one set of UVs with this technique?
What do you mean exactly by “one set of UV”?
In the example, there’s the regular uv
set that is used to texture the cube, then a custom attribute uvc
to add an offset to the texture coordinates for each instance.