I am creating a model out of multiple wooden beams. The beams are just instances of my main beam wherefore they share the same material. To make them look more natural I would like to give them some randomness due to different uv scales and offsets. Am I able to do that?
The customization are added into the shader code. PBR shader code has different variable namings. uvUpdated is not declared in PBR shader. You can check pbr shader code here:
You missed to connect a reflection block to the PBR block. Also, you should use the lighting output instead of the diffuse one, as you only use an environment light: