Hmm there’s an older thread discussing a work-around using a dynamic texture. They also ruled out using attachToBone() which I hoped might work for this. Maybe @ozRocker will have some more insights about it?
Hmm there’s an older thread discussing a work-around using a dynamic texture. They also ruled out using attachToBone() which I hoped might work for this. Maybe @ozRocker will have some more insights about it?