Hi, I am trying to apply a decal onto a shirt but it is not getting rendered properly. It looks like this
I am not able to understand why it is happening. Earlier i was dynamic textures to achieve the similar results it was working then. I wanted to achieve this using decals as it fits my use case better. Any Ideas how to fix this ?
You need to set a negative zOffset
for the decal material to avoid z-fighting between the underlying mesh and the decal.
See line 22 in:
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Is there any way i could calculate the value of this negative offset at runtime instead of hardcoding it? Because i tried changing the value to -ve but it still cuts off at places.
No, that’s the problem with zOffset
and one of the disadvantages of decal meshes compared to decal textures: you have to define a hard-coded value that depends on the underlying mesh.
Got it. Looks like i need to use decal textures only somehow. ![:sweat_smile: :sweat_smile:](https://emoji.discourse-cdn.com/win10/sweat_smile.png?v=12)