Hi
I am using Babylonjs Decals to create a decal but its not rendering on my mesh.
Are there any workaround for this?
PG: https://playground.babylonjs.com/#XWBES1#656
Thanks
Hi
I am using Babylonjs Decals to create a decal but its not rendering on my mesh.
Are there any workaround for this?
PG: https://playground.babylonjs.com/#XWBES1#656
Thanks
Thanks you @Evgeni_Popov ,I will use a different mesh.
I am trying to create admin-defined frame (decal or dynamic texture) where users can upload image.
But unfortunately pointer events seems to not work after i merge meshes.
Pg: https://playground.babylonjs.com/#1BAPRM#1625
I am only merging meshes when admin create a frame so mutiple meshes can be supported
Thanks for your help
It works for me, but you have to use a larger zOffset value so that the decal is not stucked inside the bottle:
The problem is that with a value too large, the decal will stay visible too long when you rotate the bottle… It’s a known problem with this decal method. You can try texture decal and see if this helps.