I’m migrating a project from babylon 6 to babylon 7-8 and I’ve noticed that now the depth of field effect from the defaultRenderingPipeline renders differently in Babylon v7/8 than in v6, adding a blurred thicker outline around objects when they are expected to be in focus in those areas (also it has an overall difference in blurriness and darkness, as can be seen in the background torus knot mesh).
Babylon 7/8:
Babylon 6: