When experimenting with camera filters (DoF), I’m seeing artifacts that seem to come from the intersection of my meshes and some hidden near and far focal planes.
While researching, I noticed that the playground link in the documentation exhibits the same issue. https://playground.babylonjs.com/#DX6AV#4
Tested with Chrome and Safari using Macbook Pro
w/ Radeon Pro 555X 4 GB Intel UHD Graphics 630 1536 MB.
Babylon.js v4.1.0 - WebGL2