I have this situation: I need a mesh to change textures between regular texture and Advanced Dynamic Texture, back and forth. It all works well until the moment I create the Advanced Dynamic Texture. Then it also overlays the other textures. Is that possible to cycle between the 2 types on 1 mesh & material? Do I need to somehow dispose/update/detach Advanced Dynamic Texture? @MackeyK24 @Deltakosh I am pinging you, thank you in advance.