Detaching Advanced Dynamic Texture


I have this situation: I need a mesh to change textures between regular texture and Advanced Dynamic Texture, back and forth. It all works well until the moment I create the Advanced Dynamic Texture. Then it also overlays the other textures. Is that possible to cycle between the 2 types on 1 mesh & material? Do I need to somehow dispose/update/detach Advanced Dynamic Texture? @MackeyK24 @Deltakosh I am pinging you, thank you in advance.

Best regards

This is really strange, I would expect the swap to work seamlessly. Could you share a small repro in the Playground ?

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@sebavan sorry for trouble, I fixed this. It was an error on my side. I have found a nice doc on text writing using Dynamic Texture and this helped.

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