I want to remap from (0~1) to (0~1) with a RawTexture, if I want to use 1024 pixels to store this remap texture, which is better between 1024*1 and 32X32?
I believe there is no difference but I would favor square texture if you plan to support webgl1
Also if it is to remap colors you could look into our color lookup table support ?
Thank you for your help!!!