Did Any Effect Different Between 32x32 RawTexture And 1024*1 RawTexture?

I want to remap from (0~1) to (0~1) with a RawTexture, if I want to use 1024 pixels to store this remap texture, which is better between 1024*1 and 32X32?

I believe there is no difference but I would favor square texture if you plan to support webgl1

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Also if it is to remap colors you could look into our color lookup table support ?

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Thank you for your help!!!