Hello, what is the best way to add a little bit bigger bounds for the actionmanager events? This is
my current approach: Creating two same meshes and scale one up with alpha=0
It is simpler and more effective to clone the first mesh, so both meshes share the same geometry - https://playground.babylonjs.com/#CU8IOA#3
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Welcome aboard!
@labris is right to say that you will save memory by cloning the mesh. Now, if you want to use up a little more memory, you can make the selection process a little more efficient by using a low-resolution version of the hidden sphere: as it is hidden, the user will not see that it is not a perfect sphere.
You can set segments
to 1:
It’s hardly a sphere, but it doesn’t matter. You could even use a cube instead… In a real scenario, you will probably have meshes other than spheres, but the same idea applies: use a lower resolution of your model for the selection mesh.
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