Direct Post Process Render No Longer Accepts Internal Textures

I have a bunch of older playground that got broken by the direct render wanting rtt wrappers instead of an internal texture.

What would be the best way to fix these playgrounds?

Just pass rtt.renderTarget instead of an rtt.getInternalTexture() to directRender and unBindFramebuffer:

1 Like

You come through as always! I kept just trying to pass the rtt thank you.