Hi Guys,
I have two meshes w/ physics impostors.
I want only one of them to get affected by physics gravity.
How can I make the other mesh w/ physics impostor not get affected by physics gravity and still be able to move it to a direction?
Hi Guys,
I have two meshes w/ physics impostors.
I want only one of them to get affected by physics gravity.
How can I make the other mesh w/ physics impostor not get affected by physics gravity and still be able to move it to a direction?
If you don’t need to consider the effect any any force applied to box1 (e.g. collision). You can set mass to 0.
Otherwise you can lock the y position of box1:
Thanks, this is super helpful. Unfortunately if you turn on physics in the debug view you can see that the physics imposter of the object is constantly falling/glitching, despite the visual cube being fixed at that height.
Does anyone know how to get this working including keeping the physics imposter in place so it will collide with objects correctly?
I’m trying to figure this out in this post: Collisions between physics object and non-physics object (or how to ignore gravity for a physics obj)