Hello! I think this may be a rather simple question, but I couldn’t figure it out based on the documentation.
If I’ve attached a physics imposter to a mesh, and apply gravity, the mesh falls. If I attach a drag behavior to the mesh, and then I drag the mesh, the mesh doesn’t fall after it’s dragged, and I’m a bit confused as to why.
I understand physics must be turned off while the mesh is dragged, but how do I reapply it afterwards? I see some reference to ‘isDisposed’ on the physics imposter – does it go away when I drag? Do I need to apply a new one?
Playground is available here! Thank you in advance for any help, I’m quite new.