Thanks, this is super helpful. Unfortunately if you turn on physics in the debug view you can see that the physics imposter of the object is constantly falling/glitching, despite the visual cube being fixed at that height.
Does anyone know how to get this working including keeping the physics imposter in place so it will collide with objects correctly?
I’m trying to figure this out in this post: Collisions between physics object and non-physics object (or how to ignore gravity for a physics obj)