Disable Internal Pick?

How do I prevent the system from doing the internal CPU pick on pointer events?

I am migrating all of the project to GPU picking and any extra picks being done by the system can be dropped now.

For pointer move you can use scene.constantlyUpdateMeshUnderPointer = false

For pointer down: scene.skipPointerDownPicking = true

For up: scene.skipPointerUpPicking = true

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whats the difference between:

  scene.constantlyUpdateMeshUnderPointer = false;
  scene.skipPointerMovePicking = true;

?

Good question :slight_smile:
skipPointerMovePicking was introduced to be consistent with the other skip**** and has the same effect as constantlyUpdateMeshUnderPointer = false

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