How do I prevent the system from doing the internal CPU pick on pointer events?
I am migrating all of the project to GPU picking and any extra picks being done by the system can be dropped now.
How do I prevent the system from doing the internal CPU pick on pointer events?
I am migrating all of the project to GPU picking and any extra picks being done by the system can be dropped now.
For pointer move you can use scene.constantlyUpdateMeshUnderPointer = false
For pointer down: scene.skipPointerDownPicking = true
For up: scene.skipPointerUpPicking = true
whats the difference between:
scene.constantlyUpdateMeshUnderPointer = false;
scene.skipPointerMovePicking = true;
?
Good question
skipPointerMovePicking
was introduced to be consistent with the other skip**** and has the same effect as constantlyUpdateMeshUnderPointer = false