I’m really sure it works fine on 5.0.0-alpha.63 with rootmesh set enabled to false, but the animation stop when I changed to 5.0.0-rc.3.
@brunobg is the brillant mind behind VAT, do you have an idea what is possibly wrong on this one ?
We added a lot of optimizations in the latest and I am wondering if we do not skip anim for disabled meshes to save processing. Could you make it invisble instead an disable in the baking callback ?
Well, actually the peoblem is not so terrible for me. I prefer to not use the rootmesh when creating instances, so I just turn to using the rootmesh and fix the problem on my side, thank you for researching this!
The difference in your PG from the doc PG is just this line:
mesh.setEnabled(false). I’m not sure what would be expected from
setEnabled for instances (I’d expect them not to render), but I suppose it’s correct to not run the VAT shader.