Discussion on the growth path of newbies in front-end graphics

I am a 26-year-old front-end developer who has been developing for 4 years. I have been exposed to front-end visualization technology in the past two years and learned WebGL knowledge in the past one year, but I always feel like I am wandering outside the gate of WebGL. How do the seniors in the forum learn and grow? Can you give me some advice? Or there is no recommended knowledge content, documents or courses?

I hope you all will give me some advice.

1 Like

I started with software rendering Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript – David Rousset

As well as Ray tracing in one weekend

I then moved to GPU with https://learnopengl.com/ which explained a lot of opengl “almost” webgl lol

And finally contributing to engines like Babylon on small PR first was the best way to ramp up

I obviously bypassed here ton of content read and so on along the way but you ll probably go through it during your journey :slight_smile: