I’ve been playing around with noise and using it to manipulate position and color vertices of a ground plane. The position displacement is custom though and not necessarily like a normal map when using unique designs. My project can be seen here https://mcoons.github.io/noise/
There is a separate noisefunctions.js file that returns a data object with color and displacement per pixel but I can’t link it.
I then wanted to apply the technique to other objects but soon realized that the vertex order wasn’t something that could easily be parsed in an orderly fashion like with a plane. This led me to Displacement maps after some other failures and googling but I can’t seem to find the documentation on it so I can build a custom map.
- Is there documentation I’m not finding?
- Is there any other avenue that I could follow to displace object vertices in an order to match my texture colors and their related displacement values?
- Any cools ideas I could add to my project?