Does anyone know how such graphics could be reproduced with the tools that are available at babylonjs?

Hi,
Incidentally, things are still evolving on the side of fog and node materials and, incidentally, you might want to take a look at this post that just came in today. You can use a shader on your ground and couple it with the fog node.
As for the bright colors, it’s mostly about making good use of the emissive. You also have a number of options using post or shader materials. Overall, looking at the screenshot, in the end, it’s totally achievable in BJS and is only a matter of art direction. Meanwhile, have a great day :sunglasses:

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