I have a specific setup where instead of fog fading to a color, it would be nice if I could make it subtract to the colors alpha color the farther out it goes?
I could totally do this manually in a shader, but I’m trying to make the grid material specifically have this happen. Is my only option to do modified version of the grid material shader and spin up my own version to have this happen, or is there some magic trick Im not thinking off?
Another way would be to do it would maybe be in a post pass that has the depth passed to it and just fade it out there? Hmmm actually that might be the ticket.