Does blender babylonjs exporter create too many vertices / positions?

Hi

I exported simple cube from blender and I got 30 positions in the babylon file and respectively 30 vertices in the scene when loaded the mesh file. If the file is indexed there should be 8 vertices and if unindexed then 24 vertices? Larger meshes seem to get similar excess of vertices.

Kind regards,
Tommi

Are you sure it is using flat sides? Right click and flat shade to be sure. Also, are you using Uvs? Check your export log file & post.

Hi

Thank you have to check these.

Cheers,
Tommi