I am optimizing a relatively complex mesh.
What dazzles me is the difference in vertex counts in Blender and Babylon as well as active indices.
Right now I am at:
Left Blender, Right Babylon:
Vertex: 47,944 / 106,172
Faces: 41,924 / 102306
Active Indices: - / 306918
What can I do to improve this? Or is this normal behaviour?
Values are taken from the sandbox!
Thanks so much for any help!
I guess faces could be down to Triangulation. But is that doubling the vert count?