Hi,
I wonder if the following behaviour is intended or it’s a bug:
steps to reproduce:
- have a mesh with a rotation animation
- attach movement gizmo
- move the mesh via the gizmo
expected behaviour:
- rotation animation keeps playing
current behaviour
- rotation animation stops
PG
currently I’m workarounding this by removing the animation in onDragStartObservable
and starting it again in onDragEndObservable
. Is there any cleaner solution? Thanks.