I’ve noticed some behavior with the GizmoManager that isn’t a bug, but I’m trying to find some way around it.
If I have a mesh with billboardMode set to anything besides none, or a mesh with an animation on it, like a simple animation done in the render loop, as soon as I attached the Gizmo to the mesh then those animations and behaviors stop. I understand that, because at that point we have to let the Gizmo manager do its thing. But when the GizmoManager gets attached to something else or leaves that mesh, it would be neat if the animation I was putting on the mesh from the render loop could resume automatically, as well as the billboard mode it had before the gizmo manager was placed on it.
Any ideas around how I could achieve this?