Controlling a character on the ground using physics is a complex feature to get right as there are MANY tiny factors influencing the movement. We have plans of releasing a feature for our new havok physics API to make that easier, but it won’t come for a few months. You could look into non physical control which is much simpler to handle like Character Controller with Heightmap Ground - Tutorials and tips - Babylon.js (babylonjs.com)
carolhmj
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