Just wondering, when using dynamic textures DynamicTexture, is there a way we can layer different textures in photoshop style blend modes:
So far all of the examples and docs I found about dynamic textures are just putting layers on top of each other - maybe with some alpha mask cutting out. But I haven’t found ways to use other blend modes such as “multiply”, “add”, “screen”, “overlay” etc…
Do we have similar feature like this in Babylon?
I also have another similar question asking about what’s the algorithm to mix “albedoColor” and “albedoTexture” for PBRMaterial in our current engine: