Just wondering what is the blend blend (algorithm) of
albedoTexture in PBRMaterial?
Looks like it is
multiply but just want to confirm. Also does babylon has other blend mode than this default one? (for example: “add”, “screen”, “overlay”…etc any other Photoshop styled blend modes)
Also I have another similar question about dynamic texture blend modes here:
Just wondering, when using dynamic textures DynamicTexture, is there a way we can layer different textures in photoshop style blend modes:
So far all of the examples and docs I found about dynamic textures are just putting layers on top of each other - maybe with some alpha mask cutting out. But I haven’t found ways to use other blend modes such as “multiply”, “add”, “screen”, “overlay” etc…
Do we have similar feature like this in Babylon?
I also have another similar question ask…
Heya, they’re multiplied but you can change this behavior with a
material plugin. Here’s a simple one I made recently that implements a custom blend mode between the albedo color and albedo texture… On lines 44 and 47 is where the blending happens.