Dynamic Texture: layering textures in photoshop style "blend mode"?

Hmm if I understand right, you’re creating a few dynamic textures and want to blend them together? If so here’s some options. :slight_smile:

  1. You could set globalCompositeOperation on the canvas of the destination texture and then call drawImage on its context, passing the canvas of the source texture.

  2. You could create a custom procedural texture which blends your textures however you want. These can even be created using the NME.

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