I am hunting around for a pattern that would allow me to do some animation on SPS particles.
I know traditional animation tools are not applicable, but is there a pattern for allowing easing movements, etc.
Right now I am planning to use the setAndStartTimer structure, but I am open to better ideas.
Sorry for the general nature of this question, but any help or links to Playground examples would be appreciated.
My understanding is that these features are not available to the Solid Particle System:
However, unlike the standard particle system, it provides no built in behaviors. It has no emitters, no particle physics, no particle recycler nor particle movement. You have to implement your own behaviors.
What am I missing?
Its not clear whether you have seen this or not
As for easing you would have to write your own function.
Yeah, I saw that. So now looking at it I guess the:
Specifically the Custom Particle Properties will be useful.
Thanks for your help.
Hello @trueshot just checking in, was your question answered?